Amy’s Pecha Kucha Reflection

For my Technologies and Future of Writings module, our group presented a Pecha Kucha on our topic of anonymity. A Pecha Kucha is composed of 20 slides with no words, only pictures. The presenter has 20 seconds to present each slide, for a total of 6 minutes and 40 seconds. There are four people in my group, so we each got to present 5 slides, totaling 1 minutes and 4o seconds. I presented the second set of slides which would be slides 6-10.

A Walk Through a Slide:

8509205855_60d6006537_oThis was my last slide out of 5 in my portion of the Pecha Kucha. I especially like this picture because it represents the future of anonymity in video games. I wanted to show the horizon, because there is much to come of video games, especially in education. Video games are meant to engage players, and are an excellent way of learning. Video games also allow gamers to explore new worlds, which is also why I chose this representation. This portion of my narrative correlated nicely to the image because it focused on the future of being anonymous in the gaming world. Based on the readings both inside and outside of this class, I foresee the gaming world becoming a valued aspect of society.

This idea of the future of gaming ties into anonymous gaming in the virtual word because with more gamers, comes more characters and interactions among individuals. This built on the beginning part of my narrative that incorporated the idea that many gamers chose to be characters in games that don’t actually mirror who they are in real life. For instance, an excessively shy person in the physical world has the opportunity to break out of their shell in a virtual world and start anew. Many players like this thrive in these types of virtual environments because face to face contact is eliminated, which in turn creates anonymity. The pictures also reflect the mindset that while players can also explore new virtual gaming worlds like a sailor would on the open seas, these timid gamers are also exploring themselves deeply. The last portion of my narrative and slide offers a good reflection on my 4 previous slides, incorporating not only the benefits of today that were touched on in the slides, but also what is to soon to come in the future.

I chose to cite the article “Who Am We” by Sherrie Turkle because she talks about how quickly gaming is changing our society and mindset of community, and how it will surely be even more prominent as the years go on. Turkle even interviews children gamers and shows how easily they can interact with the games, making them great for education. I am very happy with this slide, however I would  liked to have memorized what I said for my narrative rather than just read from a piece of paper.

What I learned About My Blog Topic:

Through blogging about online anonymity, I learned an incredible amount of information in the past four weeks. Prior to this assignment, I never realized just how much the power of anonymity on the web affects how people talk as well as how they respond to anonymous comments. Being able to easily hide your identity online creates an environment where people are more outspoken because they are not worried about being personally criticized. While this exercises freedom of speech, there can also be downfalls, such as virtual rape and harassment as seen in the reading by Julian Dibbel. If the online issue becomes serious enough, I learned from the article by Kevin Whitelaw that it can even be taken to court, were the anonymous person’s online information is usually disclosed.

I have heard of anonymity being used by people of social networking cites, chat rooms and blogs prior to doing any readings or research, but I never realized how it also runs ramped in video games. Thanks to both Dibbel and Turkle’s articles, I was given a better understanding for the reasoning of staying anonymous on games. That reason is basically to be able to live out a fantasy life that may or may not mirror the real world.

Although some people use technology to hide their personal information to avoid spam and viruses, many others do so to be able to freely speak their mind. An article that I blogged about found on wisegeek.com actually looks at how anonymity causes people to be more mean online than they may normally in real life. This is because many people are not ashamed to voice their own brutal opinion since they don’t think they’ll be found out. While it may seem tempting to do, it is not a great idea since the issue can be filed in court for harassment. People that consistently create trouble online anonymously are known as trolls in the web community, and are thus frowned upon by regular users.

Through the readings and blogging, I have learned that anonymity is an important web 2.0 issue that has both perks and downfalls. It is up to the user to use the power of anonymity responsibly. While not everyone agrees with it, online anonymity is here to stay for awhile, so I am glad that I am more knowledgeable on the topic.

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